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Monday, June 24, 2019

Nanoha Detonation:

This was a decent movie, but it had too many characters, too many endless action sequences, too few divine busters and starlight breakers, and way too many people crying.  Every two minutes or so.  Fighting automata and mind controlled people is the bottom of the barrel, it's totally meaningless, there's no clash of wills at all.  Such plot devices should be avoided whenever possible, just like time travel.

The only good things to come from this were Iris' past, the interesting psychopath villain, and the impressive art and animation.  If only we could read the last chapter of Nanoha Vivid, a much better and more interesting story. . . Then the Nanoha franchise would be completely available in English, though not actually done -- since Force was discontinued in the middle of its plotline.

Nanoha would be so much better if it finished Force and then stopped creating ever new problems for our heroes.  There's only so many world ending disasters before the world, realistically speaking, shouldn't survive.  Also, Nanoha StrikerS made such a big deal of Nanoha's injury, there was no way to cure it, even years later she still struggled with the injury and for months afterward she struggled to relearn even how to walk.  And yet in this movie, her entire arm is blown off, obliterated, amid other injuries, and yet she's just fine a few days later, as good as new.  If the miraculous medical technology of Midchilda can restore entire missing limbs, why couldn't it heal the injury she received between A's and StrikerS, a simple stab wound through the midriff?  That plotline was an important part of what made StrikerS so good, it was a deeply characterizing moment -- Detonation completely ruined it with a stupid plot hole.  Why did Nanoha have to suffer and struggle all that time if such convenient medical technology was available all along?  So stupid.

Detonation's plot holes make StrikerS look bad.  Where did all the power Nanoha showed in this movie go?  Why didn't she use those weapons and techniques (including accelerator?) in StrikerS?  You can't create all these endless plot holes!  If you're going to make a prequel work, be sure that nothing in it conflicts with what happens afterwards in the original!  How hard is this?  If a fan can notice these things, why can't the creators keep track of them?

Detonation is the worst chapter in Nanoha's continuity.  I guess it's better than nothing, but still.  It could have been so much better if they had just put a little more thought into the implications of their own story telling decisions.

Meanwhile, I cut Impending Crisis from my music hall of fame, as it was too short and repetitive, so I'm finally down to the nice round number of exactly 5400 songs.  Yay!

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