I like the art (especially of the Year One prequel) and it's always funny how peremptory Goblin Slayer is with all the cute girls trying to flirt with him. The goblin fights are often ingenious and cool (again, the art contributes a lot). But ultimately I don't like the plot or setting. The plot is Goblin Slayer kills goblins until, I suppose, one day he gets unlucky and dies. The end. Nothing ever changes and nothing ever will change. The setting is that the whole world is just a simulation game run by real-life Dungeons & Dragons players who are having fun rolling dice to see what happens to their manufactured player-characters next. Which means they will keep repopulating the world with monsters and new adventurers forever, so long as they're entertained, which means the good guys have no possible win condition and peace will never return to the realm.
Hardly appealing. It kinda reminds me of Yuuki Yuuna's setting when the heroes learn that in outer space every enemy they beat at great effort and great sacrifice is endlessly regenerating and will soon attack them again. That's when you refuse to go along with the system anymore -- whether it's to give up and let the world end or somehow overturn the rules of the game and actually create a win condition. That's what they did in Yuuki Yuuna. They need to do the same in Goblin Slayer and stop being the willing pawns to their own eternal torment.
Still, mediocre fare is looking pretty good right now, given the alternatives.
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