No new event came out in Heaven Burns Red today, but there were a lot of paid quartz offers I took advantage of, seeing as how I'd accumulated a vast pile of paid quartz in the past. This netted me a lot of useful limit breaks, like funeral Tsukasa going up to level 2, wedding dress Ichiko to 2.5, vendor Chiroru to 2.5, raccoon Kanata to level 1, light Yuina to 3.5, base Minori to 3.5, etc. The best acquisition was a brand new suit Bon Ivar. Unfortunately a new Ichiko SS Memoria has come out, so the total number of missing SS Memorias from my collection stays the same.
I climbed the new floors of the clock tower and got Risa and Tama's skill evolutions. I also got the new high score rewards available there.
I got Risa's reversions up to 5 like my other elite characters.
I beat the new score challenge with a high score of 1.3 million, enough to claim all the loot available there, like usual with my critical penetration squad.
I've also made progress in Octopath Traveler 0. I've beaten 7 out of the 8 ring questlines. I've gotten most of the battle tested, forbidden and sacred weapons. I've fully built out my city of Wishvale. The best part of this new Octopath game is that it plays a lot like Heaven Burns Red, with a frontline set of characters and a backline that can be exchanged freely. The backline units can't act or take damage, but they do acquire resources while in the back. Then when the frontline is exhausted you can take up the slack with the backline and let the frontliners rest and recuperate in a place of safety. It's the coolest system ever for turn-based combat with large parties. I thought Heaven Burns Red, which lets you play with 6 characters like this, was a great improvement over the typical 3-man parties of Final Fantasy. But Octopath one-ups that and lets you play with 8 characters at once. The versatility of choosing any ability you want between eight different characters is unmatched in any turn-based game ever.
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